Learning Activities Hub
Classroom activities for PreK–12: critical-thinking breakouts, science, literature, STEAM, math, digital citizenship, and AI literacy.
Miguel Guhlin · TCEA
Classroom activities, practical teaching tools, and professional learning. Choose a collection or search for the resource you need.
114 projects
Classroom activities for PreK–12: critical-thinking breakouts, science, literature, STEAM, math, digital citizenship, and AI literacy.
Professional learning and K–16 classroom activities aligned to the TCEA Essential Learning Expectations.
Bilingual and ESL activities, printables, and language supports for emergent bilingual students.
Grade-band interest inventories and community-building resources, with research and TEKS alignment.
An interactive journey through five turning points in the history of voting rights.
Crack the case one clue at a time with the CLEAR thinking process — a critical-thinking checklist for young detectives.
Grade-band breakout activities (3-5, 6-8, 9-12) across ELA, science, and social studies that teach evidence-based reasoning, available in seven languages.
A multilingual correlation guide mapping the Critical Thinking Breakouts to standards and thinking skills.
The facilitator answer key and recording sheet for running the Critical Thinking Breakouts activities.
Twelve self-contained U.S. history escape activities across three grade bands (3-5, 6-8, 9-12). Students open clues, weigh evidence, and crack four locks each — building history knowledge and critical-thinking habits. No logins, no data collected.
A standards correlation guide mapping the twelve Fourth of July breakouts by grade band to Texas Essential Knowledge and Skills, Common Core literacy standards, and the CLEAR thinking process.
Twelve self-contained critical thinking breakouts across three grade bands (3-5, 6-8, 9-12) exploring the freedom days the calendar often overlooks — Frederick Douglass’s July 5 address, Juneteenth, Pinkster, Watch Night, and more. Students open clues, weigh evidence, and crack four locks each. No logins, no data collected.
A standards correlation guide mapping the twelve July 5 & Black Freedom Holidays breakouts by grade band to Texas Essential Knowledge and Skills, Common Core literacy standards, and the CLEAR thinking process.
A single searchable home for classroom activities in seven languages. Its flagship is the Critical Thinking Online Breakouts (CTOBs) — self-contained, browser-based reasoning escapes across six suites (CLEAR, Fourth of July, July 5 & Black Freedom Holidays, Bible as Literature, Science, and Idioms) — alongside Problem-Solving Teaching units, Relic Rooms, Digital Math Tools, and the Map Puzzle generator. Search by name, topic, or grade; no logins, no data collected.
Thirty-one critical-thinking breakouts on the Texas-adopted Bible stories, studied academically — as literature and history, never devotionally. Covers every K–12 required-list Bible item (creation, Noah, David & Goliath, the Psalms, the Prodigal Son, Job, 1 Corinthians 13, and more) across four grade bands, in seven languages.
A TEKS correlation guide mapping each Bible as Literature breakout to the ELAR strands, the CLEAR reasoning focus, and the high-effect-size instructional strategy engineered into its locks.
Critical Thinking Online Breakouts across the Texas science TEKS, Grades K–8 — from pushes and pulls to conservation of mass. Each grade has a featured breakout, a concept set, a hands-on STEM engineering design challenge, and a student word bank, in seven languages.
A standards correlation guide mapping the Science Critical Thinking Breakouts by grade to the Texas science TEKS and the reasoning moves engineered into each lock.
A multilingual idioms & sayings suite for grades 3–12 — decode English idioms with your home language as a resource (ESL) and compare sayings across languages. 12 breakouts fully translated into seven languages (including French & Latin units for world-language classrooms), a 66-idiom illustrated spotlight, a three-game Idiom Arcade, printable card decks, and teacher UDL/ELPS/lesson-plan supports. Aligned to the Texas ELPS (idiomatic expressions) and WIDA; no logins, no data collected.
Three fast, free, self-contained arcade games that teach English idioms: Match Blitz (timed idiom–meaning matching), Meaning Meteors (a catch-the-meaning canvas arcade), and Trap Escape (a literal-vs-figurative reflex game). Playable by touch, mouse, or keyboard; runs entirely in the browser with no logins and no data collected.
How the Idioms & Sayings suite aligns to the Texas ELPS (19 TAC §74.4), the ELAR TEKS, and the LOTE TEKS for Bilingual/ESL and multilingual classrooms — with a K–12 public-school appropriateness statement and links to the Texas EL program frameworks.
Classroom-ready packets, science labs, cue cards, supplemental aids, and classroom-management resources.
A school-year calendar of Daily Oral Language sentences and TEKS-aligned writing prompts.
One staff-handbook PDF, rebuilt as an accessible web page by two AI assistants — Claude and ChatGPT. Open each version side by side and compare the layout, navigation, and reading experience against the original source PDF.
Reusable AI personas and custom instructions for productivity, planning, writing, and educator workflows.
A searchable set of educator prompts for AI Essentials training and classroom support.
Classroom, library, and office-ready image prompts organized by task and instructional use.
A step-by-step institutional checklist for thoughtful generative AI adoption.
An interactive roadmap for district and campus AI adoption stages, policies, and implementation moves.
The longer version of the AI adoption roadmap with expanded guidance and phase detail.
A role-based AI learning framework with scenario tools for leaders, designers, builders, facilitators, and instructional support teams.
An assistant for connecting work to TCEA Essential Learning Experiences and related instructional goals.
A TCEA blue-and-gold strategy reference with ALDO prompts, visible learning resources, and AI-supported lesson design tools.
A guided studio for building strong AI prompts with the ALDO framework, worked examples, and references.
Pair high-impact instructional strategies with educational technology.
An interactive K-12 coaching tool for selecting and applying high-effect instructional strategies.
A guide to aligning visible learning strategies with surface, deep, and transfer learning.
A visual reference for surface, deep, and transfer learning with strategy recommendations.
A presentation-style guide to instructional strategies worth embracing for stronger learning outcomes.
Classroom strategy guidance for responding to restrictive AI policies with better instructional design.
Two companion guides: Planning and Assessing Technology Integration (PATI) and a tour of EdTech frameworks (SAMR, TPACK, TIM, Triple E, and more).
A seven-language teaching companion for the Relic Rooms series. ACE — Articulate, Connect, Extend — is a simple thinking routine that moves students from spotting clues to explaining and testing a conclusion. Includes the three moves, a worked example, and a classroom-ready ACE card; every Relic Room now embeds a worked ACE example on its directions screen.
Make decisions during a simulated school cyberattack in this incident-response game.
A self-assessment matrix across eight capacity areas — choose the statement that best fits where you are today and get a summary with next steps.
A course registration and revenue dashboard for tracking professional development activity.
A district-level KPI dashboard with an accompanying markdown data file.
A technology-focused dashboard with KPI views and companion data.
A browser-only dashboard builder for district, campus, instructional, and technology KPIs with export options for JSON, CSV, Markdown, HTML, and PDF.
A structured tool for evaluating buyback technology vendors against district priorities.
A slide-by-slide vendor comparison of teacher observation and coaching platforms, separating formal evaluation workflow tools from coaching, reflection, and teacher-preparation products.
A 15-minute interactive guide for reviewing app permissions on a child's device.
A student data privacy assessor for reviewing vendor policies, terms, addenda, and security documents.
A TCEA field guide to choosing the right chart and data-display pattern for dashboards and reports.
A teacher and staff app intake form for submitting apps for district review, with an optional Google Sheets backend for collecting requests.
A weighted rubric for comparing district assessment systems, with non-negotiable gate checks and a side-by-side vendor comparison you can export to CSV.
Create classroom word searches from custom terms and themes.
Build classroom crossword puzzles from custom clues and word lists.
The student-facing view for solving generated crossword puzzles.
Generate letter-based word puzzles for vocabulary and language practice.
The student-facing view for playing LetterJam puzzles.
Generate map-based puzzles for geography and spatial-reasoning activities.
Create and configure meme-based puzzles for classroom use.
The student-facing view for completing meme puzzle activities.
A customizable spinner for names, prompts, choices, and classroom routines.
A wheel-based generator for story ideas and writing prompts.
A shape spinner for math, discussion, selection, and quick classroom activities.
A flexible dice roller for games, questions, grouping, and classroom decisions.
A coin flipping utility with themes and classroom-friendly controls.
The classic Dots and Boxes pencil-and-paper game adapted for the classroom.
A quick sketching surface for drawing, annotation, and visual classroom prompts.
A scratch-canvas drawing tool for revealing hidden backgrounds with a custom cover color and pen.
Create dice-based icebreaker activities for groups, meetings, and classes.
The play view for rolling and running a Dicebreaker activity.
The teacher-facing setup view for a classroom fortune wheel activity.
The student-facing fortune wheel view for classroom participation.
Build custom BINGO boards for review, vocabulary, and whole-class games.
Practice recognizing educational technology vendors with interactive flash cards.
Plan a classroom tool through Vision, Instruct, Build, Evaluate, and Ship. Create chatbot prompts, review testing checks, and download a project plan or editable draft. Runs in your browser with no sign-in.
A grade-band project gallery for classroom-ready vibe-coding ideas and student-facing activities.
A slide-style walkthrough for building a free Padlet-style sharing space with a downloadable demo solution.
A beginner-friendly brief builder that turns a project idea into a structured Markdown prompt for AI-assisted coding, with a modular version for defining inputs, outputs, and tests.
The launch menu for classroom utilities including spinners, dice, word search, drawing, puzzles, and fortune tools.
A course export/reference page for AI Essentials content, activities, and linked resources.
A second course reference version with expanded AI Essentials content.
Generate daily quick write prompts for classroom routines and literacy practice.
A Lunch and Learn resource for building AI-assisted newsletter workflows for educators.
A light classroom or workshop activity based on how participants eat Oreo cookies.
A showcase of purpose-built classroom apps for educators tired of AI tools that miss the mark.
A series of self-contained, seven-language investigation activities: students examine nine illustrated mystery exhibits in three steps — identify it, understand its purpose, and connect it to what came next. Aligned to the Texas Essential Knowledge and Skills across science, social studies, technology applications, and career. Starts with The Vanished Classroom.
A grades 3-7 science investigation (Relic Rooms series) about nine extinct animals — dodo, woolly mammoth, T. rex, megalodon, and more. Students identify each creature, its role or adaptation, and its closest living relative today. Seven languages, aligned to the Texas science TEKS (19 TAC Ch. 112).
A grades 5-8 social studies and career investigation (Relic Rooms series) about jobs the modern world left behind — lamplighter, switchboard operator, iceman, human computer, and more. Students identify each trade, what the worker did, and what replaced the job. Seven languages, aligned to the Texas TEKS (19 TAC Ch. 113 + Ch. 127).
A grades 3-6 social studies investigation (Relic Rooms series) about old ways of getting around — penny-farthing, steam locomotive, zeppelin, stagecoach, ocean liner, Concorde, and more. Students identify each vehicle, what it was used for, and what replaced it. Seven languages, aligned to the Texas social studies TEKS (19 TAC Ch. 113).
A grades 4-8 technology investigation (Relic Rooms series) about old ways people sent messages — telegraph, telegram, carrier pigeon, pneumatic tube, party line, pay phone, fax, pager, and answering machine. Students identify each tool, what it was used for, and the modern equivalent. Seven languages, aligned to the Texas Technology Applications TEKS (19 TAC Ch. 126).
A grades 5-8 science investigation (Relic Rooms series) about minerals — quartz, halite, graphite, talc, magnetite, gold, diamond, calcite, and hematite. Students identify each specimen, a key property (hardness, streak, magnetism, reaction to acid), and how people use it. Seven languages, aligned to the Texas science TEKS (19 TAC Ch. 112).
A grades 3-5 science investigation (Relic Rooms series) about clouds — cumulus, cumulonimbus, stratus, cirrus, nimbostratus, and more. Students identify each cloud, describe what it is like, and predict the weather it signals. Seven languages, aligned to the Texas science TEKS (19 TAC Ch. 112).
A grades 4-8 investigation (Relic Rooms series) about world-changing inventions — the printing press, light bulb, telephone, steam engine, vaccine, wheel, compass, airplane, and transistor. Students identify each, the problem it solved, and what it made possible. Seven languages, aligned to the Texas TEKS (19 TAC Ch. 113 + Ch. 126).
A grades 6-8 technology and economics investigation (Relic Rooms series) about everyday things fading now — cursive, cash, car keys, landlines, paper maps, newspapers, DVDs, checks, and passwords. Students identify each, how it is used today, and what is likely to replace it. Seven languages, aligned to the Texas Technology Applications TEKS (19 TAC Ch. 126).
A standalone investigation activity (grades 4-8) about instructional practices from the 1800s that classrooms no longer use. Students examine nine teaching relics — slate, hornbook, recitation, the dunce cap, and more — and uncover each one's purpose, limitation, and modern replacement. Seven languages, with a score and printable reflection. Part of the Relic Rooms series.
A guided reflection assessment for educators and learners to capture and review thinking.
The facilitator dashboard view for reviewing reflection responses across a group.
A tool for analyzing entry and exit ticket items to surface misconceptions and next steps.
A formative pre-assessment flashcard set, an example of student interactive assessment.
Learning recommendations generated from the ACE framework for next instructional moves.
A companion website with librarian-focused tools, use cases, prompts, and downloadable vibe-coding resources.
Nineteen library-focused vibe-coding starter prompts, each with a VIBES game plan and its own linkable page, all nineteen built and playable.
A collection of browser tools for library instruction, reading, research, and everyday library tasks.
A web-based slide deck on using AI as a partner in instructional design.
A TCEA briefing web deck on the NSF TechAccess AI-Ready America initiative.
Five working examples for publications, newsletters, dashboards, resource directories, and reading digests. Sample data is included.
An interactive guide to designing an AI-assisted newsletter workflow.
Convert Markdown into formatted content and document exports in your browser.
Create and edit media, documents, charts, puzzles, and classroom visuals with browser-based tools.
Explore sharing boards, sticky notes, discussion galleries, and question boards. These are setup examples; connected use requires your own backend.
Professional learning for criminal defense: session decks, ethical scenarios, prompt libraries, and printable handouts.
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Created by Miguel Guhlin for TCEA. These collections bring together classroom activities, printable resources, browser tools, and professional learning. Collaboration examples identify when a separate service is needed.
Preserve the creator credits and follow each resource’s license. Classroom licensing and provenance · Tools and professional-learning licensing · Contact Miguel